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Projects
An IDE for remote compiling and debugging UNIX and LINUX applications from Windows.
Find out more here.
Heat maps and Prism maps in Google Earth.
Find out more here.
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DirectX programming
My first attempt with Direct 3D.
Builds a dynamic world with DirectX 7.0. Supports 3DS and MD2 models, and
allows user defined objects and lights.
Find out more here.
My experiences with game script programming - featuring my very own
scripting language and virtual machine.
Find out more here.
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OpenGL
An incomplete MFC project with Quake MD2 model OpenGL rendering and editing capabilities.
Find out more here.
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3D Studio plugins
3D Studio MAX 2.5 plug-in, which modifies the mesh using
custom expressions.
Find out more here.
A 3D Studio MAX 2.5 filter that produces sub-title alike
texts to the rendered image.
Find out more here.
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Misc
My long forgotten Amiga demos. Code and executable for the Commodore
Amiga computer (can be run using an Amiga emulator).
Find out more here.
My very first source code for the PC. Lots of assembler and Pascal routines. Fancy 3D graphics,
polygon graphics, gouraud shading and a Wolfenstein engine in 500 lines of assembler/Pascal.
Check them out. These files were very popular many years ago.
Find out more here.
The game of Frogger implemented on a LED display.
Find out more here.
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