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CharAnim
As you can see from the screenshot, it uses Quake MD2 models as polygon meshes and OpenGL as rendering API. This was my chance to get familiar with the OpenGL API and to try to implement some of my ideas for character animations (I had inverse kinematics in the works). Then something came along and I forgot about this project and never completed it.
You need to download both files if you're going to recompile.
Source Code DependenciesMicrosoft MFC LibraryOpenGL rendering API Download Files
Written by Bjarke Viksoe. Article submitted 10/16/98.
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