To make the 3D world look just a bit exciting, I have added support for import of Quake MD2 models and 3D Studio files.
An XML file is used to build the world - making it very dynamic.
You can add additional lights, models and change textures simply by
editing the XML document.
Notes
To see how to make simple 3D graphics without a pre-made 3D API,
take a look at my Demo Code sample. Though very old,
these samples show the basics of 3D graphics rendering.
Source Code Dependencies
Microsoft Visual C++ 6.0Microsoft DirectX 7.0 SDK
Microsoft XML 2.0 SDK
Useful Links
FlipCode - Game and Direct X programming site.Download Files
![]() | Source Code (42 Kb) Binary Files and sample models (462 Kb) |