To make the 3D world look just a bit exciting, I have added support for import of Quake MD2 models and 3D Studio files.
An XML file is used to build the world - making it very dynamic.
You can add additional lights, models and change textures simply by editing the XML document.
Source Code DependenciesMicrosoft Visual C++ 6.0
Microsoft DirectX 7.0 SDK
Microsoft XML 2.0 SDK
Useful LinksFlipCode - Game and Direct X programming site.
|Source Code (42 Kb)|
Binary Files and sample models (462 Kb)