As you can see from the screenshot, it uses Quake MD2 models as polygon meshes and OpenGL as rendering API.
This was my chance to get familiar with the OpenGL API and to try to implement some of my ideas for character animations (I had inverse kinematics in the works). Then something came along and I forgot about this project and never completed it.
You need to download both files if you're going to recompile.
To test it, press the New button and pick Add Model.
Source Code DependenciesMicrosoft MFC Library
OpenGL rendering API
|Source Code (65 Kb)|
Binary Files and models (273 Kb)